Howdy,
it’s been a while since my last post and to sum what has happened since then: nothing. Well that may not be entirely correct but it fits pretty much. I’ve heard that SplashDamage is looking for a game programmer with no required CS degree, so I thought: hey, why shouldn’t I simply apply for the fun of it.

As it turns out, writing all your application texts (most for the first time) in English isn’t that entertaining. To put it nicely, it’s dead boring. So I’m stuck with a finished CV and a few prepared source codes and don’t know when I’ll get over my laziness and write the rest. Moreover, I want to finish my C++ raytracer first (at least get the design nicely together), so that I can add it to my portfolio.

And since I’m still pretty busy working on Shelled and fighting Don Quijoteish battles in my real-life, I don’t believe that anything will ever be finished anytime soon.

Anyway, I have dug out some really old renders from my raytracer and they look neat - even if the results were neither wanted nor expected…

Some beautiful rendering

This was taken after putting in some neat refraction and reflection code, but since no energy was lost during these operations, it looks like some weird mirror thing. Anyway, neat, isn’t it?

Regarding Shelled! everything is going great and it’s a really fun game and I can hardly stop playing once started.

Stay tuned for updates regarding my raytracer and Shelled! and enjoy life like my fish does,
 Andreas