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Monthly Archives: July 2009
From Vertex Positions to Packed Element Arrays
At my new workplace at university I’m currently porting an advanced terrain rendering engine from DirectX to OpenGL. One of the performance optimizations the engine uses is that it draws the terrain tiles right from the index buffer without using … Continue reading
Fast Forward
I’ve quite a few things I’ve wanted to write about a long time ago and I actually started working on them and taking notes, etc. but never found time for one reason or another to write and publish the actual … Continue reading