Last week I had to give a presentation about Rigid Body Motion (ie the basics of rigid body physics and some general mechanics).
Here are two versions of my presentation (one with less text and one with more):
Rigid Body Motion Presentation as PPTX; Rigid Body Motion Presentation as PDF
Rigid Body Motion Full Version as PPTM; Rigid Body Motion Full Version as PDF
If you are truly interested in learning about rigid body physics, here are some books/links:
- “Technische Mechanik 1 & 3” by Gross, Hauger, Schröder & Wall
- “Physically Based Modeling” by Pixar (SIGGRAPH 2001)
- “Mathematics for 3D Game Programming & Computer Graphics” by Eric Lengyel
- “Physics for Game Developers” by David M. Bourg
- “Game Physics” by David H. Eberly
- Chris Hecker's Rigid Body Physics page
Cheers,
Andreas
Cool presentation,
Its a nice collection of information to give to other students as well, even as a primer. I have been reading your blog more and more, keep up the cool posts! (especially the cool rendering ones like the LPV demo. Its great stuff.)
Thank you - I'll try to keep it up