Category Archives: Red Thumb Games

Sploidz Revisited (Unofficially)

I’ve already written about the semi-conductor project and how I’ve written some Flash animations/applications for it. Of course, I’m more interested in making fun stuff´, so I decided to put my knowledge to good use and write a small game … Continue reading

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This Evening’s Worklog

Today I’ve decided to work on BSS again – finally. And I’ve even come up with a few neat bullet points to help me clean-up the codebase and I really feel like sharing them with the world today (although everybody … Continue reading

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Shelled Project Pages

I’ve finally found enough time to write a few things about Shelled and put up a general Shelled info page and one describing my memories of its development. So if you’re interested you can take a look at it and … Continue reading

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Wohaa!

A lot has happened in the past weeks and I still can’t believe it. But first things first: For the second time I take part in Germany’s federal computer science contest (for students): It’s called “Bundeswettbewerb Informatik” and consists of … Continue reading

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Sploidz – About a Game

Finally after 8 months of hard but fun work Sploidz is done and has been released by Red Thumb Games. I was the lead (and only) programmer for that project (David House did code the prototype, however) and I’m so … Continue reading

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