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Category Archives: Visual Studio Extensibility
A Visual Studio Macro Day
Today I decided to continue work on a Visual Studio macro I started developing on Sunday (I mainly worked on it today though – Sunday was just document reading before heading back to Munich and going out with friends). The … Continue reading
Posted in Coding, Visual Studio Extensibility
Tagged Code Model, Extensibility, Macros, Visual Basic, Visual Studio
1 Comment
VSTorqueScript #6
I’ve spent the last two days working on the Debug Engine and I’ve made some progress: Tracepoint Support Breakpoint Support Support for the Watch window (I might have enlisted this already once but now support is more complete) I’m not … Continue reading
Posted in Coding, GarageGames, Visual Studio Extensibility
Tagged Debug Engine, TorqueScript, Visual Studio 2008, Visual Studio SDK
1 Comment
VSTorqueScript #5
It took me quite long to make progess in the last days. Partially this is due me being in Munich again and working in my uni job part-time again – and I’m stunned each time how tired I am when … Continue reading
VSTorqueScript #4
My little pet project is actually called VSTorqueScript, so I’ve decided to use the correct title for my posts, too. Today has been a somewhat productive day, although not as productive as I’ve hoped, because I was stuck with a … Continue reading
Posted in Coding, GarageGames, Visual Studio Extensibility
Tagged Debug Engine, Visual Studio 2008, Visual Studio SDK
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Visual TorqueScript #3.75
Another minor update, which I’m mostly using to publish a useful patch. I’ve forgotten to mention that I’ve already created a custom settings page for my Visual TorqueScript projects. Yesterday night (before going to bed) I decided to add a … Continue reading
Posted in Coding, GarageGames, Visual Studio Extensibility
Tagged C#, custom project, Visual Studio 2008, Visual Studio SDK
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Visual TorqueScript #3.5
Small update: After hours and hours of error and trial (and implementing a few interfaces by using Copy&Paste wisely), I’ve finally managed to get Visual Studio to load my debug engine. This looks gorgeous, doesn’t it? A few notes for … Continue reading
Posted in Coding, GarageGames, Visual Studio Extensibility
Tagged C#, Custom Attribute, Debug Engine, Visual Studio 2008, Visual Studio SDK
2 Comments
Visual TorqueScript #3
I’ve spent a part of the last two days cursing the managed project framework (it’s a bliss, too, and I’m thankful that it’s available at the same time), because it is too different from what I need, and I’ll probably … Continue reading
Posted in Coding, GarageGames, Visual Studio Extensibility
Tagged C#, Custom Attribute, Debug Engine, Visual Studio 2008, Visual Studio SDK
1 Comment
Visual TorqueScript #2
I haven’t found time to add IntelliSense to the language service yet, so I’ve only added a basic parser and enabled brace highlighting/matching which was easier to do. I’ve been told that a working debugger would be the most important … Continue reading
Visual TorqueScript #1
I’ve spent most of this week learning as much about Visual Studio’s extensibility features as possible and I’ve decided to start a tiny project to see how easy it is to add a new language service to Visual Studio. My … Continue reading
Posted in Coding, GarageGames, Visual Studio Extensibility
Tagged TorqueScript, Visual Studio SDK
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