Some News & Stuff

Howdy, it’s been a while since my last post and to sum what has happened since then: nothing. Well that may not be entirely correct but it fits pretty much. I’ve heard that SplashDamage is looking for a game programmer with no required CS degree, so I thought: hey, why... [Read More]

My Visit of the Games Convention 2006

The Games Convention: Europe’s biggest game show - and I was there! Rather I was one of 183,000 visitors, so you can imagine how big this event is and how damn lost you can get inside the big convention halls. [Read More]

The Return of QuickGamma

QuickGamma is a very nice tool, originally written by Randy ‘ydnar’ Reddig, which allows you to set and reset the screen’s gamma easily. The program itself stays nicely hidden in the tasktray, so it won’t take away any valuable taskbar space. [Read More]

Sploidz - About a Game

Finally after 8 months of hard but fun work Sploidz is done and has been released by Red Thumb Games. I was the lead (and only) programmer for that project (David House did code the prototype, however) and I’m so proud to see it released and played by you! [Read More]

Everybody can use GLSL - even I.

Well, it’s hard to believe but true. Yesss, I seem to have mastered the basics of GLSL and I’ve really managed to write a phong shader that even supports normal maps and tangent space. [Read More]