I've already written about the semi-conductor project and how I've written some Flash animations/applications for it. Of course, I'm more interested in making fun stuff´, so I decided to put my knowledge to good use and write a small game to see how difficult/awkward Flash actually is.
To sum it up, it is somewhat awkward, at least if you use the IDE itself. FlashDevelop still is as nice as ever, but you can quickly develop games nonetheless. I prefer Torque Game Builder though in retrospect.
Before I continue talking about the development itself, let's take a look at the actual game. Sploidz was the first game I wrote using Torque Game Builder for Joshua Dallman, and since I still had all the assets in my subversion repository, it was an easy decision to try and port this game. If you want to play it, you can download it for free here.
I haven't ported everything: I've just rewritten the main characteristic features that make up Sploidz's code in ActionScript.
Without further ado´ here is the game:
Click to open Sploidz in its own window
Because the art is still copyrighted and I haven't heard back from Joshua yet ´, I decided to create a free version that only uses "coder art" - in this hand-drawn coder art
Some´ have said that this version looks cuter, decide for yourself:
Click to open SploidzCC in its own window
Below you'll find a description of the development and at least one helpful trick and most importantly a link to the source code of the "copyright-free" version.
Because the orginal version is way too difficult to be really fun, I actually sat down one more time and added code to make the platform slower if you're in danger of losing (up to 3 times slower):
Click to open SploidzMoreFun in its own window