Tag Archives: OpenGL

My Bachelor Thesis

For the last two months I have been working on my bachelor thesis at the Chair of Computer Graphics and Visualization. It is about “Multi-Tile Terrain Rendering with OGL/Equalizer”´. The chair has a very nice Direct3D 10 terrain rendering engine … Continue reading

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From Vertex Positions to Packed Element Arrays

At my new workplace at university I’m currently porting an advanced terrain rendering engine from DirectX to OpenGL. One of the performance optimizations the engine uses is that it draws the terrain tiles right from the index buffer without using … Continue reading

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Weird Things Happen

Today I was at work for the first time since August and nobody seems to have logged into my shared workstation since then since my account name was still in the login field. The first weird thing that happened was … Continue reading

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