Last week I had to give a presentation about Rigid Body Motion (ie the basics of rigid body physics and some general mechanics).
Here are two versions of my presentation (one with less text and one with more):
Rigid Body Motion Presentation as PPTX; Rigid Body Motion Presentation as PDF
Rigid Body Motion Full Version as PPTM; Rigid Body Motion Full Version as PDF
If you are truly interested in learning about rigid body physics, here are some books/links:
- “Technische Mechanik 1 & 3” by Gross, Hauger, Schröder & Wall
- “Physically Based Modeling” by Pixar (SIGGRAPH 2001)
- “Mathematics for 3D Game Programming & Computer Graphics” by Eric Lengyel
- “Physics for Game Developers” by David M. Bourg
- “Game Physics” by David H. Eberly
- Chris Hecker’s Rigid Body Physics page
Cheers, Andreas