Small update: After hours and hours of error and trial (and
implementing a few interfaces by using Copy&Paste wisely), I’ve
finally managed to get Visual Studio to load my debug engine.
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Visual TorqueScript #3
I’ve spent a part of the last two days cursing the managed project framework (it’s a bliss, too, and I’m thankful that it’s available at the same time), because it is too different from what I need, and I’ll probably end up rewriting most of it to use different approaches...
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Visual TorqueScript #2
I haven’t found time to add IntelliSense to the language service yet,
so I’ve only added a basic parser and enabled brace
highlighting/matching which was easier to do.
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Visual TorqueScript #1
I’ve spent most of this week learning as much about Visual Studio’s
extensibility features as possible and I’ve decided to start a tiny
project to see how easy it is to add a new language service to Visual
Studio.
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Halo: Combat Evolved
Yay, I’ve finally found time to play through Halo 1 for the PC. To be honest I didn’t even know that I owned the game a few days ago, but when I looked through one of my drawers, I found it together with Supreme Commander and GTA: San Andreas \o/...
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