You know, actually I always wondered why people had problems with understanding why you need epsilon tests for float comparisons: you simply lose precision when you calculate something because floats aren’t lossless and so you can’t simply use == to compare them, because chances are high that two floats that...
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GameStar's "Enemy Territory: Quake Wars" review
Ok, today I’ve got a pretty unusual blog entry. If you’re German and interested in computer games, then maybe you have read this ETQW review. If not, well, it’s a shame because you have possibly missed one very biased review that really shows gaming journalism at its best. Of course,...
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Game in a Day Event September '07
The Game
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Coroutines
Have you ever heard of Coroutines? I haven’t until a few months ago
when digibob (from SplashDamage) mentioned them and explained to me what
they are. Instead of pasting his explanation from my IRC logs, I’ll
instead quote Wikipedia:
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Game in a Day Event (June '07)
This weekend I’ve participated for the first time in the GID event.
The common task is to create a running game prototype in 24 hours (24
hours pure developement time + naps is allowed, too).
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