Ok, today I’ve got a pretty unusual blog entry. If you’re German and interested in computer games, then maybe you have read this ETQW review. If not, well, it’s a shame because you have possibly missed one very biased review that really shows gaming journalism at its best. Of course,...
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Game in a Day Event September '07
The Game
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Coroutines
Have you ever heard of Coroutines? I haven’t until a few months ago when digibob (from SplashDamage) mentioned them and explained to me what they are. Instead of pasting his explanation from my IRC logs, I’ll instead quote Wikipedia:
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Game in a Day Event (June '07)
This weekend I’ve participated for the first time in the GID event. The common task is to create a running game prototype in 24 hours (24 hours pure developement time + naps is allowed, too).
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About Code, Quality and General Hackability
Good code is elegant.
Good code is short and to-the-point and offers the simplest solution to a certain problem.
Good code is easy to maintain and to understand.
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