I have really, really never imagined that my life would become that boring coding-wise after school starting again. There is almost nothing to tell since the last post. I’ve worked a bit more on the raytracer but eventually decided that I should sacrifice completeness over finishing my senior paper I...
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Some News & Stuff
Howdy, it’s been a while since my last post and to sum what has happened since then: nothing. Well that may not be entirely correct but it fits pretty much. I’ve heard that SplashDamage is looking for a game programmer with no required CS degree, so I thought: hey, why...
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My Visit of the Games Convention 2006
The Games Convention: Europe’s biggest game show - and I was there! Rather I was one of 183,000 visitors, so you can imagine how big this event is and how damn lost you can get inside the big convention halls.
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The Return of QuickGamma
QuickGamma is a very nice tool, originally written by Randy ‘ydnar’ Reddig, which allows you to set and reset the screen’s gamma easily. The program itself stays nicely hidden in the tasktray, so it won’t take away any valuable taskbar space.
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Sploidz - About a Game
Finally after 8 months of hard but fun work Sploidz is done and has been released by Red Thumb Games. I was the lead (and only) programmer for that project (David House did code the prototype, however) and I’m so proud to see it released and played by you!
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