Finally after 8 months of hard but fun work Sploidz is done and has been released
by Red Thumb Games. I was the lead (and only) programmer for that
project (David House did code the prototype, however) and I’m
so proud to see it released and played by
you!
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Everybody can use GLSL - even I.
Well, it’s hard to believe but true. Yesss, I seem to have
mastered the basics of GLSL and I’ve really managed to write a phong
shader that even supports normal maps and tangent space.
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Hello, my Name is..
This is my first post here and I guess people introduce themselves
with their first post. I’m going to introduce my fish instead. He’s so
much cooler than I am - although I’m bigger than him, but who isn’t?
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