Sploidz - About a Game

Finally after 8 months of hard but fun work Sploidz is done and has been released by Red Thumb Games. I was the lead (and only) programmer for that project (David House did code the prototype, however) and I’m so proud to see it released and played by you! [Read More]

Everybody can use GLSL - even I.

Well, it’s hard to believe but true. Yesss, I seem to have mastered the basics of GLSL and I’ve really managed to write a phong shader that even supports normal maps and tangent space. [Read More]

Hello, my Name is..

This is my first post here and I guess people introduce themselves with their first post. I’m going to introduce my fish instead. He’s so much cooler than I am - although I’m bigger than him, but who isn’t? [Read More]